MOGRAPH MULTI SHADER CINEMA 4D

I’ve gotten this to work twice but what I want now is to have the image stay the same in every frame, not animate as it does here. The Multi Shader is set to use Index Ratio also. This tutorial should help. I’m trying to randomize them. First, make sure that the “use alpha strength” box is checked next to the random effector’s color mode dropdown. But the problem I’m having is that the Index Ratio setting on the Multi Shader applies the same image to the first 3 clone objects, second image to the next 3, etc.

Also, try the “synchronized” and “indexed” options in the random effector’s Effector tab I’ve tried your suggestions and just can’t seem to get it to work. I was up until 3am the other night trying to simply get 15 images to appear on my 15 cloned cubes and no matter what I did I was getting 3 of the same image, and therefore it wasn’t using all of my images I have a multi shader with 12 or so stills applied to a grid array clone object. I downloaded the file you supplied and changed the cloner’s mode to Grid Array, which is what I am using, and the same thing happens- gray on the first row of 5 squares, purple on the second row of 5, and so on. I’m assuming I just have some setting wrong somewhere and can’t figure it out.

Mograph Multi Shader, delete or re-order?

The Multi Shader is set to use Index Ratio also. You can’t reorder the layers in the shader but you can influence how they’re assigned to clones with affectors set to color mode.

Thanks for helping me, I appreciate it very cinma.

Randomizing shaders on clones using Multi Shader

Hmm, are you sure you’ve applied the random effector to the cloner? It helps to use the Interactive Render Region so you can see your changes in near real time. I know I’m misssing something The Shader Effector has nothing to do with this, right?

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I’m assuming I just have some setting wrong somewhere and can’t figure it out. But I only seem to able to subtract the bottom mult and can’t change the order or the layers.

I am using a linear array of radial cloners in a tunnel formation.

In fact it wouldn’t even matter if an image was duplicated, just as long as it would be randomly not three of the same image in a row, which is what’s happening now. I’ve gotten this to shadwr twice but what I want now is to have the image stay the same in every frame, not animate as it does here. If you have a single object cloned 15 times in a single cloner and a attach a multishader material with 15 images inside it it will put 1 image per clone.

It doesn’t do what I’m trying to accomplish with each image being used only once, randomly applied. FYI, effectors are only applied automatically if the cloner is selected when you create them.

I should have stated in my original post that I was using Grid Array.

The problem I’m having is that I want 1 image per cloned cube, no duplicates. The result is, for some reason, that the first image is appearing on cinem first 3 cubes, 2nd image on the 2nd row of 3 cubes, etc. But the problem I’m having is that the Index Ratio setting on the Multi Shader applies the same image to the first 3 clone objects, second image to the next 3, etc.

I was up until 3am the other night trying to simply get 15 images to appear on my 15 cloned cubes and no matter what I did I was getting 3 of the same image, and therefore it wasn’t using all of my images To check, select the cloner and look in the effectors tab. I’m trying to randomize them. Also, try the “synchronized” and “indexed” options in the random effector’s Effector tab I have 15 cloned cubes and I have 15 images in a multishader.

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The only way I can think of at this time in the morningwith that setup, to get an image that covers the first 3 then the next 3 etc. For a simple step through a list of shaders no effectors are needed just the multishader Index Ratio in a channel in a material you apply to the object or the cloner. I downloaded the file you supplied and changed the cloner’s mode to Grid Array, which is what I am using, and the same thing happens- gray on the first row of 5 squares, purple on the second row of 5, and so on.

This tutorial should help. Takes some experimentation for best results. Later tonight I’ll post a link to my project.

First, make sure that the “use alpha strength” box is checked next to the random effector’s color mode dropdown. I’ve tried your suggestions and just can’t multu to get it to work. I have 15 clones and created a Multi Shader with 15 images in it.

That’s why it’s called index ratio. I applied it to the Cloner Object but it uses the same image for the first 3 squares, second image for the next 3, and that’s not what I want- I don’t want the images to repeat.

Randomizing shaders on clones using Multi Shader : Maxon Cinema 4D

Maybe that’s the problem? Hi, I was wondering if someone could tell me what I’m doing wrong I am having a similar problem. Can anyone tell me what I’m doing wrong?

I have a multi shader but it appears to sort the same textures close to one another. I’ll upload the project tonight with my images and all.